Saturday, 18 May 2019

Understanding Bitshift Operations

Understanding Bitshift Operations

Publisher Gustavo Pezzi
Course Length : 1 hour
Course Price : $70
Course Language English


Description

This short course covers the fundamental ideas behind bitshifting and where it is used in game programming.
We will analyze the real applications of bitshifting, understand why the math works, and review a couple of examples of source code that use bitshifting.
The lectures cover:
  • The math behind multiplication and division by the base in the decimal system
  • The math behind multiplication and division by the base in binary
  • The difference between left shift and right shift
  • Bitshift operators as processor instructions
  • Bitshift operators in high-level languages
  • Arithmetic and logical shifts
  • Examples of source code applications
  • Review of relevance and applications of bitshift operations in software development
There are no hardware or programming language requirements for this course. If you program in any high-level language (C, C++, Java, Python, Rust, etc) you will be able to follow along and understand how bitshifting works. But if you want to follow along and check the example source code, you'll need a basic code editor and a compiler.



Friday, 10 May 2019

Implement Jets & Choppers in Unreal Engine 4 Blueprints

Implement Jets & Choppers in Unreal Engine 4 Blueprints

Publisher Neosphere Interactive
Course Length : 14.5 hour
Course Price : $20
Course Language English


Description

  • A unique Unreal Engine 4 Blueprints course where you will learn to develop flying and firing behaviours of Combat Jets and Helicopters from scratch using Physics.
  • Divided into 2 sections, this course is pretty well accommodating for the Beginners as well.
  • Section 1 dedicated to the Beginners in Blueprints will teach you to create a simple Shoot-em-up game from scratch along with Sounds and UI.
  • Section 2 is for the Intermediate Blueprint Developers which will teach you to implement Combat Jets and Helicopters using Physics in Blueprints.
  • Learn to integrate the gorgeous UE4 Ocean Community Plugin(freely available from Github) to your Blank Project.
  • Learn to set up a Classic Jet of the Indian Navy called INAS Seahawk where you will weaponize her, fly her using a Battlefield-esque input controls over the Ocean and fire from her powerful cannons and Rockets, all in Blueprints from scratch!
  • Learn to set up a Classic Helicopter of the Indian Navy called INAS Seaking where you will weaponize her, fly her using a Battlefield-esque input controls over the Ocean and fire her anti-submarine torpedoesall in Blueprints from scratch!
  • Learn to implement the behaviour of entering and exiting vehicles as characters.
  • Learn to create behaviours for Projectiles like Cannon GunsRockets, and Torpedoes.
  • Learn to use Construction Scripts for an effective automation of the development process.
  • Learn to create projects with an Object-Oriented architecture using Parent and Child Blueprints.
  • Learn to use Blueprint InterfacesStructuresFunction Libraries, and Enumerations in Blueprints.



Wednesday, 8 May 2019

Building Unity 2D Platformer

Building Unity 2D Platformer

Publisher Magic Coding
Course Length : 5 hour
Course Price : $0
Course Language English


Description

The main point you will learn in this course is the fundamentals of Game Development and how to make an amazing 2D Platformer.

We will start strong off with learning a bit of Unity and its interface, one of the most popular game engines for game development, so if you have never used Unity before I got you covered.
This is course is friendly familiar with those who have never used Unity before, but if you have ever used it before or did some programming it will help you out to understand better, but without fear come and step inside into the course even if you have only wished to learn Game Development.
So what is you waiting for, come inside and let's start learning on how to make an amazing 2D Platformer.



Tuesday, 23 April 2019

Learn To Code Trading Card Game Battle System With Unity 3D

TLearn To Code Trading Card Game Battle System With Unity 3Ditle

Publisher Sandor Kiss - Vladimir Limarchenko
Course Length : 15.5 hour
Course Price : $190
Course Language English


Description

This course provides a full guide on trading card game battle mechanics.
The material in this course is divided into 6 Sections. Section 1 features a short introduction to the course. 
In Section 2 we will focus on making cards. We will use Unity UI features to create both faces and card backs of our cards. Spell cards and creature cards will be designed a bit differently. Creature cards will have distinctive oval frames around creature images. You will learn how to rotate cards that are made with Unity UI properly. We will do some scripting to make a simple system that will allow us to create and edit our cards as assets in Unity.
In Section 3 we will continue working on different visual elements: mana pools, rope timer, hero portraits, end turn button and so on. By the end of this Section we will assemble a visual layout of our Battle Scene that our players will see in the final version of the game. We will also explore several scripts that will help us drag cards in the game, organize and display enlarged previews of cards and creatures.
In Section 4 we will prepare our project for bringing in all the scripts that will handle Logic in our game. We`ll start by taking a look at a small slideshow that will explain the relationship between Visual and Logical parts of our game. We`ll add several new Visual features – Damage Effects that will display amounts of damage taken by creatures or heroes in the game, a simple system that will show messages in the start of each turn and targeted dragging for spell cards and creature attacks.
Section 5 is the most complicated Section of this course in terms of scripting. We`ll bring all the remaining scripts, including all the Logic scripts into our project. Our goal for this Section is to establish the most basic game mechanics of drawing cards from deck, playing creatures onto the battlefield and attacking either our opponent`s hero or his creatures. We will also discuss turn management and test our burning rope timer.
In the final section of this course you will learn to create spell and creature effects for your game. Creature effects might be caused when the creature enters the battlefield, when the creature dies, when the turn starts or ends or even when certain events occur in the game (like: when your Hero takes damage, draws a card, etc…). We will also take a look at a simple AI script that will control our opponent`s behavior and let us play this game against the computer.
I have tried to save the project that I was working in as often as I can so that you can easily pick up the material from any point in this course. All these assets that are used to create cards, creatures, hero powers and other game elements are free for commercial use and available for download with this course. You can find detailed info on art and scripting assets and links to some other useful resources in the Credits file that you can download with this course.



Wednesday, 17 April 2019

Create your own virtual 3D events in VR

Create your own virtual 3D events in VR

Publisher Srinidhi Ranganathan
Course Length : 0.5 hour
Course Price : $20
Course Language English


Description

"Virtual and augmented reality techniques are changing the way that organizers, sponsors and vendors engage with attendees at various events."
Virtual 3D worlds are becoming a lot popular nowadays. With portals like SecondLife, AltspaceVR, Sansar, you can host events with unlimited attendees in totally 3d immersive environments. This course is a game-changer when it comes to creating virtual events in 3d environments. You can simply learn to customize your space from a wide selection of environments and be the host you’ve always wanted to be. You can learn amazing technologies in this course on organizing Virtual events. Virtual reality events are conducted in three dimensional completely computer generated environments. You can even make use of virtual worlds on PC. Even, users can wear a Virtual Reality headset and get compatible gloves or handsets to be able to effectively interact with this world in 3D avatars.
This course will teach you even how immersive meetings like telepresence is actually possible. This incredible technology is just for you to know that hologram meetings that are futuristic are still possible to happen in today's world.
You will need to install AltVR compulsorily to know and make use of this tech for you to conduct 3D virtual meetings in different immersive environments or what we call - "Virtual worlds.
Enroll now and let the excitement begin.